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Pathway extension · Endgame reference

Basic checkmate methods

A won ending still requires accurate technique. These compact methods show how to restrict the enemy king, bring your king forward and finish without giving stalemate.

01

Use every sheet the same way

Identify, restrict, support, verify

1

Match the ending

Identify the material and find the sheet that fits the position.

2

Find the next job

Use only the current step rather than calculating the entire mate from the start.

3

Restrict the king

Each move should reduce the enemy king’s available squares or bring your king closer.

4

Check stalemate

Before a quiet move, confirm that the defender retains at least one legal move.

02

Sheet 1

King and queen: the three-step method

1

Restrict the king

Use the queen to confine the king to one region without giving unnecessary checks.

2

March your king

Bring the king close enough to support the mating net.

3

Deliver mate safely

Give the final protected check only after confirming the king still had a legal move before the mate.

03

Sheets 2 and 3

King and rook: restrict by rank or file

1

Cut off a rank or file

Place the rook far enough away to be safe while limiting the enemy king.

2

Bring the king up

Use the king to take the opposition and force the defender backwards.

3

Reduce the king’s area

When the kings oppose each other, use the rook to remove another rank or file.

4

Give the final rook check

With the enemy king on the edge and your king controlling the escape squares, check along the rank or file.

Keep sufficient checking distance: place the rook far enough from the enemy king that it cannot be attacked or captured.

04

Sheets 4 and 5

Promote the pawn

Use the rule of the square

Draw an imaginary square from the pawn to the promotion rank. If the defending king can enter, it can catch the pawn without help.

Escort from the front

Bring the king ahead of the pawn, use the opposition and advance the pawn only after the king has gained the critical square.

Queen-and-king coordination

After promotion, use the knight’s-move rule to restrict the enemy king with the queen, then bring your king closer.

05

Critical endings

Two bishops and stalemate warnings

Two bishops mate

Coordinate the bishops on adjacent diagonals to make a shrinking barrier, drive the king towards a corner and bring your king to support the final net.

Corner stalemate

A queen or rook can remove every square without giving check. Leave a legal move until your king is ready.

Blocked-pawn stalemate

A defending king with no squares and a blocked pawn may already be out of moves. Verify before advancing or capturing.

Lone-pawn stalemate

When the last pawn cannot move and the king has no square, a careless quiet move draws immediately.

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